Enemy Tweaks, Player Buffs & New Limits
This patch brings major adjustments to enemies, player movement, skills, and progression rules:
- Giant Spike Enemy – Adjusted speed, life, and damage.
- Hephaestus’s Tooth – Fixed so it now works properly.
- Shadowball – Removed the extra bonus from the dark-radius; it now scales the same as all shadow skills.
- Creeper Enemies – Small and Large Creepers now change behavior when low on life.
- Player Movement – Base movement speed increased.
- Movement Speed Upgrades – Now also apply in town.
- Base Magic Find – Increased from 10% → 20%.
- Pot Mimic – Can now only spawn if you’ve found 5 or more items.
- Best Ending Requirement – You must now defeat the boss within 5 days to earn the best ending.
- Card Skills – No more limit on how many you can obtain during a run; however, after 3 skills, the odds of receiving additional skill cards are reduced.
Files
Get Ghosts and Monsters (Demo)
Ghosts and Monsters (Demo)
A pixel horde survival roguelite where you gotta kill them all!
| Status | Prototype |
| Author | Mictoons |
| Genre | Survival |
| Tags | ghosts-and-monsters, Godot, horde, Indie, Pixel Art, Retro, Roguelike, Roguelite, Survivor-like, vampire-survivor |
More posts
- Patch v1.13 – Skill Unlock Update7 hours ago
- Major Performance Fix, New Enemy Behavior & Shadowball Buff93 days ago
- Updates, Ending Changes & Item Journal Improvements97 days ago
- Treasure Tweaks, Item Value Adjustments and Bug FixesAug 17, 2025
- NPC Update, Skill Rebalance & Monster Health TweaksAug 15, 2025
- Skill Fixes, Buffs, and more...Aug 13, 2025
- Crash Fix Update – More Coins!Aug 11, 2025
- Skill Buffs, Bug Fixes, and Journal Unlock TweakAug 08, 2025
- Crash FixedAug 04, 2025

Leave a comment
Log in with itch.io to leave a comment.